About
Telegraphist 1920: Beats of War is a narrative rhythm game that takes you back to 1920. See, hear and feel the Battle of Warsaw from a novel perspective - a war telegraphist, the crucial bond between soldiers and commanders.
Releasing in 2025 on Steam (Early Access) and Nintendo
Switch.
If you want to stay tuned and participate in future beta-testing then we are
pleased to invite you to our
Discord server.
Latest news
A tale of “Telegraphist 1920” game design process
How to mix Guitar Hero with adventure set in the 1920?
Read on MediumMeet the Telegraphist | Devlog #1
Join us in the development process of Telegraphist 1920: Beats of War. Here, we dive deep into the core idea and the challenges we faced.
Watch on YouTubeLooking for inspirations | Devlog #2
Join us on a trip to look for inspirations for Telegraphist 1920: Beats of War.
Watch on YouTubeRoadmap
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Game Jam Prototype
Made in 24 hours on HackYeah 2022. 1920: Telegraphist on Itch.io
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Closed Vertical Slice
Basic gameplay ⋄ Basic storyline ⋄ 10 levels ⋄ 6 cutscenes ⋄ Authentic voice acting
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Open Alpha (Demo)
Interactive Warsaw Citadel HQ ⋄ Public level editor ⋄ Cinematic effects ⋄ New cutscenes ⋄ Quick Time Events
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Early Access
Graphical and Gameplay Overhaul ⋄ Rewritten story ⋄ Morse code training ⋄ More levels (~15) ⋄ Boss Levels ⋄ Additional gameplay mechanics ⋄ Steam Workshop integration ⋄ Progression system
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Release
Refined game experience ⋄ Additional levels ⋄ More content ⋄ Achievements ⋄ Scoreboard
ⓘ Please note: As a result of our dedication to deliver fully polished and high-quality game, future roadmap dates may shift.
Frequently Asked Questions
What is the game about?
You will play as Józef Wójcik - a freshly recruited Polish radiotelegraphist, who will experience the events that happened during the historic Polish-Soviet War.
How will the gameplay look like?
You will send orders in Morse code to the rhythm of a cinematic soundtrack, while interactively immersing yourself in the engaging story. Also featuring multiple other rhythm or arcade mechanics (TBA).
Is this a strategy game?
While Telegraphist 1920 may look like a strategy game because of its history setting, it is a rhythm game. We are considering adding strategic-ish in the future, but that is not our priority at the moment.
Can I learn Morse code while playing?
This feature is under heavy prototyping but the answer is yes - Morse code training will be an integral part of the game.
What platforms will be supported?
For now only PC (Steam) with Steam Deck support. We are considering porting to Nintendo Switch in the future.
How much will the game cost in Early Access?
We don't have a fixed price yet in mind, but it will be similar to other indie games of similar scale.
Where can I learn more?
Join our Discord server!